Marking two decades since the legendary game debuted across the Atlantic, giving players everywhere the tools to feel like a rock star. Not literally, but try telling that someone who has nailed Free Bird’s lengthy instrumental break before an enthusiastic crowd of friends.
Created by Harmonix, Guitar Hero provided users with a guitar-shaped controller to follow coloured notes moving along the display synchronized to a song. Each riff corresponded to particular chords, creating the feel of an authentic performance.
Harmonix had already experimented in the music genre before partnering with the publisher, later purchased by the gaming giant in 2006. Together, they established the foundations for an unlikely billion-dollar franchise which made a remarkable impact for many of the artists featured, showcasing decades-old bands to a new generation of younger players.
A former executive, ex-chief operating officer from the developer, remembers the early budgetary hurdles in securing the recordings – despite the fact initial releases primarily featured rerecorded tracks.
“We rerecorded every song since the dollar figure was so high,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – the publisher was operating on a shoestring budget, and we were pretty convinced it would fail. But once Guitar Hero took off, album purchases airtime increased, all artists desired to be in.”
He adds: “One of the remarkable aspects was how many mothers and fathers got in touch expressing gratitude for introducing their kids to the songs they adored. It evolved into a multigenerational phenomenon.”
Classic Rock Finds Younger Fans
Northern Irish group one featured act included Never Too Late in the 2008 release the popular installment. Guitarist Paul Mahon recalls how the series revived older hits back into vogue: “Guitar Hero offered a bigger, younger audience. Typically such music was considered outdated material, but then once it got included in the game and teenagers were finding it, abruptly it was cool. That legitimised it, and got rid of the ‘dad rock’ tag. It provided all our music a new life.”
At that time, the Answer’s debut album was still unreleased in the US, so the game served as a primary platform of discovery for the group during their US tour supporting AC/DC. “Their crew were playing the song on the tour bus, and some of them recognized us from Guitar Hero,” he notes.
Major Band Titles Enduring Influence
Music's biggest acts soon capitalised on the game's success, with Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and related stories, visuals and legendary status. For example, the Aerosmith edition, reportedly to have made the group more money compared to their records. It sold more than half a million units upon release, and sales of their songs rose of up to 40% at a time when the music business was already collapsing.
Guitar Hero continues to inspire quick-handed fanaticism within the community. Recently, an online personality achieved an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult anthem popularized through Guitar Hero – using a fan-made version, a freeware game with similar gameplay and extensive personalization features. The song is difficult even in the hardest setting, not to mention played at double speed while hitting every one of its near 4,000 notes. They claimed it took nine months of practice.
“The game is a fun, imaginary experience. Just as with Call of Duty, it doesn't imply you ought to use a real gun and go to war,” says DragonForce guitarist Herman Li.
The band previously wrapped up a profitable run when Through the Fire and Flames appeared in the third game, but Li says it made them a household name. “I remember our distributors informing us that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we were playing just before top acts on the Mayhem festival.”
Indeed, the band's visibility via the game was so immense that it has threatened to overshadow all other accomplishments. Last year, the song was used in a trailer for Despicable Me 4. “Previously I thought differently, but I’ve made peace with it,” Li says. “If you only hear a single track, that's fine – each person has a unique path in music and I’m glad we’ve been part in fans' experiences”.
Enduring Legacy from the Iconic Controller
Top-tier marketing, whether it’s for cars, apparel or games, extends beyond mere transactions – it inspires a desire. Was the game able to harness this? “Precisely what we were trying to create,” he confirms. “The excitement of performing as a music icon on the stage. Since the beginning, the creators felt that there’s an instinctive urge to create songs, and they wanted to use technology to allow people to participate”.
Most installments came out over a mere five-year period from 2005 to 2010, featuring spin-offs like DJ Hero, complete with a turntable controller, and the band-focused game. After that, the publisher’s interest in plastic instruments died down, aside from a brief comeback in 2015.
Titles like Clone Hero and newer releases have maintained the scene alive, with set to be a new product from the original publisher on the way. A new studio has begun production on their first music game. Original co-founders are both involved in advisory roles. Are gamers prepared to welcome a new entry in the spirit of Guitar Hero?
“Our team believed those games could be like Madden allowing annual releases,” Dornbrook says. “With abundant fresh tracks that it could be perennially popular, thus I remain optimistic. It's entirely possible for it to continue for future fans.”